Here's a deck Kevin ran back in 2015: 4 Flagstones of Trokair 2 Ghost Quarter 4 Windbrisk Heights 11 Plains 4 Serra Ascendant 4 Soul Warden 4 Soul's Attendant 4 Ajani's Pridemate 4 Auriok Champion 4 Ranger of Eos 4 Path to Exile 4 Honor of the Pure 4 Spectral Procession 3 Secure the Wastes 1 Mark of Asylum 3 Stony Silence 1 Suppression Field 4 Celestial Flare 1 Wrath of God 1 Archange l of Thune 2 Return to the Ranks 2 Sundering Growth What we take from this is we need Soul Sisters, protection, disruption, and creatures that grow really big
As a four mana Creature with five toughness, the card dodges a lot of removal in Standard and Pioneer
The result is a continual engine for casting (and recasting) the 15 formidable enchantments in the deck to produce effects ranging from spell copying to Treasure generation and more
He insists on being addressed in the third person
Dealing direct damage to battles to bring the Phoenix back could be superior as flipping battles actually progresses your board state in many cases whereas dealing direct life point damage with spells does not
Its only ever been used for products where some other gimmick or oddity demanded it: Commander color identity rules, doubled boosters, small set size